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e-book Ice Breaker Games (Ice Breakers Book 1)

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This is also easily done with names and alliterative places, names and animals, etc. Older students might enjoy playing the rhyming name game using this name game generator. If you are looking for even more great ideas, check out the links below where my fellow bloggers have shared even more ways to get your school year off to a great start. The purpose of icebreakers, of course, is exactly what my fourth grade teacher knew all those years ago: to help your students get to know each other, overcome anxieties, start friendships, and learn the importance of teamwork.

Help young writers organize their thoughts to focus on the topic at hand with these easy-to-use graphic organizers for personal narratives. Use this end-of-year checklist to make the start of next year your easiest, most organized one yet. Create a List. List Name Save. Rename this List. Rename this list. List Name Delete from selected List. Save to. Save to:. Save Create a List. Create a list. Save Back. The Teacher Store Cart. Checkout Now. Back to the Top Teaching Blog. Grades 1—2, 3—5, 6—8. Genia Connell.

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Ice Breaker Games

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Grade Use these simple tips to help take the stress out of organizing and managing your guided reading materials all year long. Use this helpful list to find just the right book when you need a story that sends the message that good character counts. Each icebreaker has a strength, an install cost, and one or more subtypes that reflect which kind of ice subroutine it is designed to break. Contents [ show ]. Categories :. Cancel Save. Icebreakers are programs with the icebreaker subtype that the Runner can use to overcome ice encountered during a run. Icebreaker : A program subtype which enables the Runner to break ice.

Many icebreakers allow the Runner to temporarily increase the icebreaker's strength by spending credits. This helps the Runner deal with stronger pieces of ice, provided he has enough credos to spend. This strength increase lasts only while the current piece of ice is being encountered, unless otherwise noted by card abilities. After an encounter with a piece of ice, the icebreaker's strength returns to the value shown on its card. This applies to any other strength modifiers given by icebreakers as well. The Runner can only break subroutines on a piece of ice during step 3.

The children must also provide one fact about themselves. As we go around the circle, students try to repeat the information names and facts about each of the other students in the circle. Jump Into Science This activity is intended to get high school science students thinking about the scientific process -- what is the issue or problem, what do we know, what do we need to know. Issue texts, group students, and provide the following activity: Invite students to scan the first chapter of their text -- or the Table of Contents, which introduces major areas typically covered in the course.

As a group, select a topic or related issue. Is this a controversial issue? That is, is there an ongoing debate related to it? Identify what you as a group know about this topic or issue. Determine what facts or information you as a group would like to know about this topic or issue. How would you go about answering the questions that you have just raised? Discuss in what way s this issue is relevant to you? After about 20 minutes, I stop the discussion and invite each group to share its responses.

Twenty Questions One of my objectives is to get the kids used to "true participation" and to the idea that being wrong can lead to being right!

ICE BREAKING #36 " AYAM ITIK " - Alan Albana

Playing Twenty Questions is a great tie-in to what I start class with the following day -- how sometimes we learn as much or more from being wrong as from being right. The game is easy and requires no set-up or materials.

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I choose an item in the room, and students have to guess what it is. They can ask only questions that I can answer with either yes or no. For example: "Is it blue? I stress that that person would never have gotten it without everybody else's help; the "no" answers helped as much as the "yes" answers did. I also get to be a participant and to point out that sometimes I am wrong too!

The tone of friendly cooperation on the first day lasts into the school year, and the first day becomes part of a lesson, not just a day of record keeping. Who Am I? Students write four or five statements about themselves. The last line is a question: "Who Am I? The first person to guess correctly gets to choose who guesses next. They share the sheets with the class and each student's sheet becomes part of his or her portfolio.

The Math About Me information might include birthday, address numbers, phone number, sports number, favorite number, number of pets, number of people in the family, etc. When the students gather together to share their numbers, they see what numbers they have in common with their classmates, and everyone learns a little bit about one another. The numbers are then used to make a Math About Me poster.

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I take a snapshot of each child for the center of the poster. Then the kids design the math facts in a colorful, interesting presentation. We use these as a hallway bulletin board. Alphabetical Roll! After introducing yourself, create some chaos. Tell students they have three minutes to complete their first assignment: "Sort yourselves in alphabetical order by last name.

Whatever "it" might be, they can do it! Rene Kehau Schofield.

Westmont High School; Campbell, California. Puzzling Activity Students use colorful markers to write their names in big letters on a sheet of drawing paper. Under their names, they write several sentences describing themselves, for example, favorite things, family info, hobbies, and pet info. Then hand out blank puzzles which can be found in craft stores -- cheap!

Small Group Icebreaker Games

Privately -- perhaps behind a folder upright on their desks -- students illustrate on the blank puzzles the interests and information on their name sheets. They break up their puzzles and place the pieces in a brown paper bag with a question mark on the front. Post the large papers with the descriptive sentences on a bulletin board and, beneath that display, line up all the paper bags full of puzzle pieces.